Racing, Video Game, Localization
I localized the entire content for an exciting and popular video game from the beginning of the project to its DLCs, including lots of in-game dialogues, onscreen texts, UI and system messages, website content, blog, user manuals, help articles, car descriptions, etc.

The main challenges were lip sync, racing terminology, a lack of context for onscreen text, hidden references throughout the content, and linguistic concatenations.

The project lasted more than a year and I met every single deadline for all daily tasks, which is hugely important in projects of that scale.
A Racing Video Game
April 2015 — January 2016

words translated within tight deadlines
PC, Xbox, PS

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